In ghostlore, a poltergeist ( / ˈpoʊltərˌɡaɪst / or / ˈpɒltərˌɡaɪst /; German for "rumbling ghost" or "noisy spirit") is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. Most claims or fictional descriptions of poltergeists show them as being capable .... "/>
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Poltergeist 5etools

Races. Search by name on the left, click race name to display on the right.

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The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds. If the target is a creature, the poltergeist.

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Actions. Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage.

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5eTools Downloads. There are three projects built from the 5e dataset. Each of the projects are open source and community supported and developed. Join our ;.

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May 15, 2020 · Poltergeist is a German word that means noisy ghost. The word comes from the German term poltern, to knock, and geist, which means spirit. It’s very important to understand the true nature of the poltergeist phenomenon. The best defining mark of a poltergeist is any manipulation of the physical environment, such as the movement of objects ....

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3) When you haven't made them feel like a hero. One of the most common reasons guys act interested but then disappear has to do with the deepest roots of male psychology and biology. There's a little-known.

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No Prep The Stones of Power. No Prep The Valkyrie of War. No Prep The Demonic Ritual. No Prep The Hand of Vecna. No Prep Demon Sword. No Prep Dragon Siege. No Prep The Pumpkin Beholder. No Prep Adventures in Time.. Aug 30, 2019 · Poltergeist means “noisy ghost” because they present themselves by making a ton of noise. This can be in the form of banging on the walls or moving furniture at night. Poltergeists love to make their presence known, yet do so in a subtle manner. They sometimes start by banging on walls, which can lead up to pinching, hitting, and tripping..

The dullahan calls the name of a creature it can see within 120 feet of it. The creature whose name the dullahan calls must succeed on a DC 14 Charisma saving throw. A creature with more than 100 hit points automatically passes its saving throw. On a failed saving throw, the creature drops to 0 hit points and is cursed..

Create Bonfire. You create a bonfire on ground that you can see within range. Until the spell ends, the bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire's space for.

5e tools A suite of tools for 5th Edition Dungeons & Dragons players and Dungeon Masters.

This tools suite is widely used by many Dungeon and Dragon tabletop fantasy game players all around the world. One of the main reasons for such popularity for the 5e tools suite is that it’s convenient to use when compared to other tools. Also, it provides the necessary tools separately for Dungeon and Dragon Players and Masters.

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Lords of Madness. Aberration Blood. One of your ancestors was an aberration and has passed ... Lords of Madness. Aberration Wild Shape. Most druids detest aberrations and think of them as outside ... Lords of Madness. Ability Enchancer. Your helpful transmutation spells aid you more than normal..

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5e tools A suite of tools for 5th Edition Dungeons & Dragons players and Dungeon Masters.

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Generate or calculate combat encounters with a filterable selection of enemies..

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Meazels were a murderous, malevolent race of wretched recluses that cared only for wallowing in wistful self-pity. They responded to intrusions on their lonely gloom by killing the offenders or afflicting them with a wicked curse or terrible illness. Meazels were humanoids that stood between 4 to 5 feet (1.2 to 1.5 meters) tall, and weighed approximately 80 pounds (36 kilograms). The same.

Pre-ProvidenceThe Elemental weapons and new items crafted using Luminite Bars and Galactica Singularities are now attainable. Also, the Elephant Killer becomes available now, which is an all-class weapon that deals massive damage to organic targets. The Dragonfolly can be fought at this point. enabling access to many powerful bird and lightning themed weapons.

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Apr 30, 2022 · Adhesive (Object Form Only): The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also Grappled by it (escape DC 13). Ability Checks made to Escape this grapple have disadvantage. False Appearance (Object Form Only): While the mimic remains motionless, it is indistinguishable from an ordinary object..

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In this post, DnD 5e Necrotic Damage Explained, we'll have a look at what way necrotic damage can show up in your games.We'll look at some specific examples of creatures and spells that inflict necrotic damage. In our previous post, DnD 5e Damage Types Explained, we discussed the different types of damage that show up in a typical D&D world.We also mentioned sources of the different types.

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The dullahan calls the name of a creature it can see within 120 feet of it. The creature whose name the dullahan calls must succeed on a DC 14 Charisma saving throw. A creature with more than 100 hit points automatically passes its saving throw. On a failed saving throw, the creature drops to 0 hit points and is cursed.. Welcome to the 5etools Download Instructions page. This page intends to guide you regarding the setting up of this tools set. So if you have not used any type of tools set for the 5 th edition of Dungeon and Dragon, please follow the below instructions. Further, its important to be proficient in using 5etools if you want to become a pro game.

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Not to be confused with Poltergeist, a vanilla enemy. "Long-dead prisoners seek their zealous revenge..." Polterghast is a post-Moon Lord boss that can be fought in the Dungeon. Defeating Polterghast will provide the player with Ruinous Souls, a material used to craft powerful equipment. Additionally, mini bosses in the Abyss will begin dropping weapons upon its defeat,.

SWd6 System Generator. Generate a random star system, including primary planet physics, population, tech level, and other characteristics. Lords of Madness. Aberration Blood. One of your ancestors was an aberration and has passed ... Lords of Madness. Aberration Wild Shape. Most druids detest aberrations and think of them as outside ... Lords of Madness. Ability Enchancer. Your helpful transmutation spells aid you more than normal..

A phylactery (also sometimes called a jar) was the name given to the repository used to store the life force of a lich. A cleric or mage had to create such a phylactery in order to become a lich, and it was necessary for the lich to maintain its undead state and escape being destroyed. Phylacteries were also employed by dracoliches and demiliches. Every phylactery was unique, in nature.

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Summon Construct. Source: Tasha's Cauldron of Everything. 4th-level conjuration. Casting Time: 1 action. Range: 90 feet. Components: V, S, M (an ornate stone and metal lockbox worth at least 400 gp) Duration: Concentration, up to 1 hour. You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range.

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A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. Traits Trampling Charge: If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be.

Contribute to matteraByte/5eTools development by creating an account on GitHub..

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Added "spell school" as filterable field to Spell Importer list; added "environment" as filterable field to Creature Importer (thanks @ oldewyrm) Added support for 5etools Bestiary "sublist" files to the "Import Monsters from File" flow (thanks @ cantbudgeit) Assets. 4. Nov 02, 2021. TheGiddyLimit. v1.27.0.

The phantom warrior makes two attacks with its spectral longsword. Spectral Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage. Etherealness. The phantom warrior enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal.

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Arcane Archery Adept. Intelligence 13 or higher, proficiency with shortbows or longbows. Arcane Artillerist. Pact Magic or Spellcasting class feature. Arcane Combat Master. Pact Magic or Spellcasting class feature. Arcane Defender. Intelligence 13 or higher, the ability to cast at least one spell. Arcane Life Burn.

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The poltergeist can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Sunlight Sensitivity. While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Invisibility..

Races. Search by name on the left, click race name to display on the right..

SWd6 System Generator. Generate a random star system, including primary planet physics, population, tech level, and other characteristics.

The dullahan calls the name of a creature it can see within 120 feet of it. The creature whose name the dullahan calls must succeed on a DC 14 Charisma saving throw. A creature with more than 100 hit points automatically passes its saving throw. On a failed saving throw, the creature drops to 0 hit points and is cursed..

Null (pronounced: /ˈnʊl/ NUL) was the dragon god of death and undeath with two aspects, The Reaver and the Guardian of the Lost. As the Reaver, he was worshiped by evil dragons and took lives, blessing those who served him in this capacity. As the Guardian, he ferried the souls of dead dragons to Dragon Eyrie and ensured they were no longer troubled by the enemies they may have had in life .... Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. Monster Tags: NPC. Environment: Urban. Basic Rules, pg. 163..

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Lords of Madness. Aberration Blood. One of your ancestors was an aberration and has passed ... Lords of Madness. Aberration Wild Shape. Most druids detest aberrations and think of them as outside ... Lords of Madness. Ability Enchancer. Your helpful transmutation spells aid you more than normal.

Races. Search by name on the left, click race name to display on the right.

Duergar Medium humanoid (dwarf), Lawful Evil Armor Class 16 (Scale Mail, Shield) Hit Points 26 (4d8+4) Speed 25 ft. STR 14 (+2) DEX 11 (+0) CON 14 (+2) INT 11 (+0) WIS 10 (+0) CHA 9 (-1) Damage Resistance Poison Senses Darkvision 120 Ft., passive Perception 10 Languages Dwarvish, Undercommon Challenge 1 (200 XP) Duergar Resilience.

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Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can't increase an ability score above 20. In addition, every character's proficiency bonus increases at certain levels. Each time you gain a level, you gain 1 additional Hit Die.

Duergar Medium humanoid (dwarf), Lawful Evil Armor Class 16 (Scale Mail, Shield) Hit Points 26 (4d8+4) Speed 25 ft. STR 14 (+2) DEX 11 (+0) CON 14 (+2) INT 11 (+0) WIS 10 (+0) CHA 9 (-1) Damage Resistance Poison Senses Darkvision 120 Ft., passive Perception 10 Languages Dwarvish, Undercommon Challenge 1 (200 XP) Duergar Resilience. .

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The dullahan calls the name of a creature it can see within 120 feet of it. The creature whose name the dullahan calls must succeed on a DC 14 Charisma saving throw. A creature with more than 100 hit points automatically passes its saving throw. On a failed saving throw, the creature drops to 0 hit points and is cursed..

The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. Ironic. The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds. If the target is a creature, the poltergeist.

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When they touch down on solid ground, they linger only for a moment, drinking from mountain springs and pristine lakes. Any sound or sign of another creature startless them, sending them off to fly once more among thednd 5e.

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. Monster Tags: NPC. Environment: Urban. Basic Rules, pg. 163.

Jul 13, 2020 · 500. 1. 4. 100. 3. The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of a freedom of movement spell for 8 hours. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours. Philter of Love..

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Eligos. Eligos (also Abigor or Eligor) is a Great Duke of Hell, ruling 60 legions of demons. He discovers hidden things and knows the future of wars and how soldiers should meet. He also attracts the favor of lords, knights and other important persons. He is depicted in the form of a goodly knight carrying a lance, an ensign and a sceptre (a ....

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Added "spell school" as filterable field to Spell Importer list; added "environment" as filterable field to Creature Importer (thanks @ oldewyrm) Added support for 5etools Bestiary "sublist" files to the "Import Monsters from File" flow (thanks @ cantbudgeit) Assets. 4. Nov 02, 2021. TheGiddyLimit. v1.27.0.

In magic, sorcery, and witchcraft, an evocation is a command to an entity to appear and do the bidding of the magician. In ceremonial magic, spirits are evoked to appear in a magic triangle outside the magician’s protective magic circle, lest they cause him harm. Evocation is an elaborate ritual, and various procedures for it are detailed in ....

Arcane Archery Adept. Intelligence 13 or higher, proficiency with shortbows or longbows. Arcane Artillerist. Pact Magic or Spellcasting class feature. Arcane Combat Master. Pact Magic or Spellcasting class feature. Arcane Defender. Intelligence 13 or higher, the ability to cast at least one spell. Arcane Life Burn.

Pre-ProvidenceThe Elemental weapons and new items crafted using Luminite Bars and Galactica Singularities are now attainable. Also, the Elephant Killer becomes available now, which is an all-class weapon that deals massive damage to organic targets. The Dragonfolly can be fought at this point. enabling access to many powerful bird and lightning themed weapons.

Army of Shadows (1/day). The nightwalker magically calls 2d4 shadows, provided that the nightwalker is not in bright light. The shadows arrive in one round, acting as allies of the nightwalker and obeying its commands. The shadows remain for 1 hour, until the nightwalker dies, or until the nightwalker dismisses them as a bonus action.

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The poltergeist can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Sunlight Sensitivity. While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Invisibility.

Aug 30, 2019 · Poltergeist means “noisy ghost” because they present themselves by making a ton of noise. This can be in the form of banging on the walls or moving furniture at night. Poltergeists love to make their presence known, yet do so in a subtle manner. They sometimes start by banging on walls, which can lead up to pinching, hitting, and tripping..

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The dullahan makes two attacks with its spine whip. Spine Whip. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 10 (3d10) necrotic damage. If the target is a creature it must make a DC 15 Constitution saving throw or be wracked with pain and fall prone. Seal the Doom.

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Lords of Madness. Aberration Blood. One of your ancestors was an aberration and has passed ... Lords of Madness. Aberration Wild Shape. Most druids detest aberrations and think of them as outside ... Lords of Madness. Ability Enchancer. Your helpful transmutation spells aid you more than normal. humanoid creature that has recently suffered a violent death. Such a fragment of woe becomes a specter, spiteful of all that lives. Wraiths sometimes rule the legions of the dead, plotting the doom of. target dies if this effect reduces its hit point maximum to 0. Create Specter.

In ghostlore, a poltergeist ( / ˈpoʊltərˌɡaɪst / or / ˈpɒltərˌɡaɪst /; German for "rumbling ghost" or "noisy spirit") is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. Most claims or fictional descriptions of poltergeists show them as being capable ....

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The dullahan calls the name of a creature it can see within 120 feet of it. The creature whose name the dullahan calls must succeed on a DC 14 Charisma saving throw. A creature with more than 100 hit points automatically passes its saving throw. On a failed saving throw, the creature drops to 0 hit points and is cursed..

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Arcane Archery Adept. Intelligence 13 or higher, proficiency with shortbows or longbows. Arcane Artillerist. Pact Magic or Spellcasting class feature. Arcane Combat Master. Pact Magic or Spellcasting class feature. Arcane Defender. Intelligence 13 or higher, the ability to cast at least one spell. Arcane Life Burn..

Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can't increase an ability score above 20. In addition, every character's proficiency bonus increases at certain levels. Each time you gain a level, you gain 1 additional Hit Die.

Apr 30, 2022 · Actions. Withering Touch: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. Etherealness: The ghost enters the Ethereal Plane from The Material Plane, or vice versa. It is visible on The Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on ....

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Army of Shadows (1/day). The nightwalker magically calls 2d4 shadows, provided that the nightwalker is not in bright light. The shadows arrive in one round, acting as allies of the nightwalker and obeying its commands. The shadows remain for 1 hour, until the nightwalker dies, or until the nightwalker dismisses them as a bonus action.

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